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Re: Characters with 'Power-heavy' builds
A villain for an early Golden Age GURPS Supers setting that I have not run yet:
Russel T. Jackson, aka 'Rush,' 1938
Age: 17
Attributes
ST 10 [0]; DX 12 [40]; IQ 10 [0]; HT 12 [20]
Secondary Characteristics
HP 10; Will 10; Per 10; FP 12
Basic Speed: 10; Move: 20; Dodge: 13
Brawling Parry: 14
Knife Parry: 14
Parry Missile Weapons Parry: 14 (9 against bullets)
Social Background
Languages: English (Native) [0]; Italian (Broken) [2].
TL: late 6^
Cultural Familiarity: 20th century Western [0].
Subtotal: 62
Advantages
Eidetic Memory [5]
Street Smart 2 [10]
Basic Move (Trigger, super-cocaine: Rare, illegal, and addictive, -60%) +10 [20]
Basic Speed (Trigger, super-cocaine: Rare, illegal, and addictive, -60%) +4 [32]
Enhanced Move (Handling Bonus +5, +25%; Trigger, super-cocaine: Rare, illegal, and addictive, -60%) 3 (Ground Speed 160) [60]
Enhanced Time Sense (Trigger, super-cocaine: Rare, illegal, and addictive, -60%) [18]
Immunity to Acceleration (Trigger, super-cocaine: Rare, illegal, and addictive, -60%) [2]
Enhanced Parry (All; Speed Tricks, -5%; Trigger, super-cocaine: Rare, illegal, and addictive, -60%) 5 [18]
Extra Attack (Speed Tricks, -5%; Trigger, super-cocaine: Rare, illegal, and addictive, -60%) 4 [40]
Mach Punch: Striking ST (Armor Divisor (2), +50%; Double Knockback, +20%; Explosion, +50; Incendiary, +10%; Selectivity, +10%; Inaccurate -2, -10%; Only while running, -30%; Speed Tricks, -5%; Trigger, super-cocaine: Rare, illegal, and addictive, -60%) 10 [68]
^ High-Speed Punch: Striking ST (Alternate Ability of Mach Punch; Accurate +2, +10%; Double Knockback, +20%; Selectivity, +10%; Speed Tricks, -5%; Trigger, super-cocaine: Rare, illegal, and addictive, -60%) 18 [14]
Super Climbing (Speed Tricks, -5%; Trigger, super-cocaine: Rare, illegal, and addictive, -60%) 4 [4]
Super Jump (Speed Tricks, -5%; Trigger, super-cocaine: Rare, illegal, and addictive, -60%) 4 [16]
Perks
Craft Secret (Super-cocaine). [1]
Dirty Fighting. [1]
Highly responsive to super-drugs. [1]
Subtotal: 310
Disadvantages
Addiction (Super-cocaine; Expensive and highly addictive; Illegal) [-15]
Enemy (The Archetype; Hunter; Built on more than 150% of points; 6 or less) [-10]
Enemy (The Human Bullet; Hunter; Built on more than 150% of points; 9 or less) [-20]
Enemy (Police Department; Hunter; Medium-sized group; 9 or less) [-20]
Jealousy [-10]
Quirks
Attentive. [-1]
Has little respect for the property rights of others. [-1]
Imaginative. [-1]
Loves to run. [-1]
Proud. [-1]
Subtotal: -80
Features
Skills
Acrobatics [DX/H] [4] 12
Area Knowledge (Bad parts of Chicago) [IQ/E] [2] 11
Area Knowledge (Rapid City) [IQ/E] [1] 10
Brawling [DX/E] [2] 13
Climbing [DX/A] [4] 13
Escape [DX/H] [4] 12
Jumping [DX/E] [4] 14
Knife [DX/E] [2] 13
Lockpicking/TL6^ [IQ/A] [4] 11
Merchant [IQ/A] [1] 11*
Parry Missile Weapons [DX/H] [4] 12
Pharmacy (Synthetic; Stimulants)/TL6^ [IQ/A] [4] 11
Running [HT/A] [8] 14
Scrounging [Per/E] [1] 12*
Shadowing [IQ/A] [2] 12*
Streetwise [IQ/A] [4] 13*
Urban Survival [Per/A] [2] 12*
*Includes +2 from Street Smart Talent
Techniques
Disarming (Brawling) (H) Brawling-0 [2] 14
Retain Weapon (Knife) (H) Knife-0 [2] 14
Slip Handcuffs (Escape) (H) Escape-5 [6] 12
Work by Touch (H) Lockpicking-5 [6] 11
Subtotal: 69
Total: 361
Equipment
Costume
Mask
Running shoes
Notes
Rush is a villain and former petty thug who originally got his super-cocaine from the Hyperintellect, mad scientist enemy of the Archetype, but later learned to make it himself. The Archetype is a powerful psychokinetic who claims to be from the lost city of Archos (and secretly makes a living as a mild-mannered comic-book writer and illustrator in Chicago, Illinois), who might appear in this thread at some point, depending on how I end up designing him. The Human Bullet is a speedster from Rapid City, South Dakota who is more likely to appear, and who doesn't need drugs to have super-speed; Rush became the Human Bullet's enemy out of jealousy, when he learned this.
His Pharmacy skill has both a required specialization and an optional specialization, hence the lowered difficulty. Super-cocaine is cocaine that has been treated with superscience chemicals and methods; normal cocaine can treat the withdrawal symptoms, but not entirely remove them. The 'Superscience, -10%' limitation is contained within the Trigger limitation, rather than being separate. The 'Speed Tricks' limitation means that some of his powers are side effects of being and thinking so fast, rather than being powers of their own.
'Highly responsive to super-drugs' means that if a drug grants humans temporary super-powers, he gets more out of it, whether in terms of intensity, duration, or some other benefit (and at least in the case of super-cocaine, what he gets out of it now is more than he got out of it the first time he tried it). This is why the Hyperintellect used him so much, when they still lived in the same city.
Thoughts?
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