Quote:
Originally Posted by AlexanderHowl
Cyberpunk 2020 was already TL9, they had fusion power and extensive space travel, so Cyberpunk 2077 is likely TL10 since I believe that it is the same setting, just +57 years.
|
I think you could make a compelling case for TL9 or TL10.
Cyberpunk 2020 seems almost like TL8+1 nowadays. I think if it were solidly TL10, there'd be self-driving cars and far fewer people using TL8-style handguns.
Quote:
Originally Posted by DangerousThing
That was probably in a Pyramid article.
|
Quote:
Originally Posted by Fred Brackin
Absolutely RAW.
|
Quote:
Originally Posted by Varyon
UT electromagnetic weapons can explicitly use the same reduced/boosted velocity options as liquid propellant (see UT141 and UT139).
|
Definitely RAW, as Varyon cited.
Quote:
Originally Posted by Varyon
Now, 2077 EM weapons may well use more traditional calibers and propel them at more traditional velocities.
|
Yes, this is why I was thinking ETC might be a better match to the actual behavior of the weapons in games, despite the lore. It would keep damage and shots reasonable and not require TL10.
Quote:
Originally Posted by Varyon
The "charge up" effect in 2077 probably isn't necessary, but likely makes for a fun visual effect.
|
Weapon charge up times tend to feel video gamey, I think. It's probably more important that each weapon "feel" different in that medium than it is in a tabletop game. That said, GURB had an interesting post on using charge up times for laser design:
https://gurb3d6.blogspot.com/2017/05...hargin-ma.html
Quote:
Originally Posted by Varyon
by RAW, you basically just designate a target with Aim, the shoot and let the projectile/Advantage's skill take over).
|
I think this is more in keeping with the setting, actually. The smart gun descriptions imply that a novice shooter can pick one up and achieve deadly results. Some of that is obviously advertising and hyperbole, but the idea of relying on the weapon's automated skill is a good one, I think.