Re: Regular spell with touch versus an opponent
the way I run instantly-cast-touch-regular-spells in regular GURPS, like the case of touch attack dehydrate is as a regular casting and then, instantly, a DX (or brawling or karate) skill roll to touch the target.
The touching is part of the spell for me. It is not an attack to hurt the target, so it is easier and can be faster than a regular punch or staff attack, it is just a quick touch or the target.
If the DX roll fail the spell is cast as if at a distance with a range of 1 (I use that as a minimum).
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