Quote:
Originally Posted by AlexanderHowl
I do not believe that their HP rounds up, nor does anything else. For example, an individual with HP 12 and Basic Move 6 would have HP 0.083 and Basic Move 0.041. Anyway, a SM-4 cat can trample you without difficulty (good luck dodging when their paws are larger than your move for the turn).
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I'm not exactly sure what you're arguing for exactly... Also, in GURPS you almost always round to the nearest whole number. This should probably be rounded up since everything should have at least one HP. Is there even a RAW example of reducing Basic Move or HP to a fraction? I don't recall one. I'm not sure I'd advocate for one either. It's a game - stuff should have at least 1 HP to prevent exactly the case you presented - fractional attributes are weird. We literally only have one (Basic Speed) and that's likely one too many.