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Old 12-22-2020, 05:52 PM   #8
Tinman
 
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Join Date: Feb 2007
Location: New York City
Default Re: Reasonable starting points for cinematic martial artists and core wizards?

Quote:
Originally Posted by Calliban View Post
I want to run a fantasy game using GURPS Crusades as background. PCs will be members of an Italian merchant family trying to rise to glory.

Some of my players really enjoy the standard Magic system, so we will be using GURPS Magic for this game. GURPS Martial Arts will also be used, and some of my players asked me to allow cinematic martial arts.
I think there is a fundamental problem in the premise of the campaign.
Cinematic martial arts vs armed & armored crusaders (or their Muslim enemies) is NOT a recipe for success.

If one is talking bare-handed attacks vs weapons, one will need a very high level of skill over the opponent.
If one is talking MA as fencing, those weapons have not yet been invented.
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