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Old 01-11-2019, 04:02 PM   #33
naloth
 
Join Date: Sep 2004
Default Re: GURPS Supers Alternatives

DC tends to have more powerful heroes which makes them a good candidate for this system. I did a quick write-up that approximates what I recall from the JL movie.

Aquaman
ST 40 BL 10 tons Thr 8d [ 300 ]
DX 14 [ 80 ]
IQ 12 [ 40 ]
HT 14 [ 40 ]
Speed 7 [ 0 ]

Allies (Group up to 25%, base 1, 12-, x2, 51-100, x12; Env - only underwater -20%; Summonable +100%)' [ 44 ]
Amphibious [ 10 ]
Combat Reflexes [ 15 ]
Daredevil [ 15 ]
Destiny (Great) [ 15 ]
Empathy (Marine) [ 15 ]
Enhanced Move 5 (Swimming; Top move 224 yds/sec; Instant Acceleration +50%) [ 150 ]
High Pain Threshold [ 10 ]
Independent Wealth 20 [ 20 ]
IT:DR/5 [ 125 ]
Mind Control (Independent +70%; Suggestion -40%; Uncontrollable -20%) [ 55 ]
Night Vision/9 [9]
Perk: Spear -> Staff skill [ 1 ]
Perk: Trident [ 1 ]
Pressure Support 3 [ 15 ]
Regeneration (Regular) [ 25 ]
Telesend (Broadcast +50%) [ 45 ]

Brawling-16 (DX+2) [4]; Explorer!-12 (WC) [24]; Spear-16 (DX+2) [8] [ 34 ]

Total [ 1030 ]

Batman
ST 16 BL 80 Thr 2d [ 60 ]
DX 16 [ 120 ]
IQ 16 [ 120 ]
HT 13 [ 80 ]
Speed 7.25 [ 0 ]

Combat Reflexes [ 15 ]
Danger Sense [ 15 ]
Daredevil [ 15 ]
Fit [ 5 ]
Gizmos 5 [ 25 ]
High Pain Threshold [ 10 ]
Independent Income 10 [ 10 ]
Indominable [ 15 ]
Intuition [ 15 ]
Luck (Extraordinary) [ 30 ]
Night Vision/5 [ 5 ]
Obscure 8 (Darkness/Smoke; Area 4 +150%; Persistent +40%; Ranged +40%) [ 53 ]
Peripherial Vision [ 15 ]
Rapier Wit [ 5 ]
Status 3 (Free) [ 0 ]
Unfazable [ 15 ]
WM (All) [ 45 ]
Wealth (Multimillionaire 4) [ 150 ]
Wild Talent [ 20 ]
Visualization (Reduced Time +140%; Blessing +100%; Cursing +100%; Selectivity +10%) [ 45 ]

Businessman!-14 (WC-2) [6]; Detective!-16 (WC) [24]; Martial Artist!-18 (WC+2) [48]; Scientist-14! (WC-2) [6]; Tactics-20 (IQ+4) [20] [ 104 ]

Total [ 992 ]

Bat-Shuriken 2d+1 cut
Bat-Stun Grenade (HT-5 aff 10yds)
Bat-Frag 8d cr ex [3d]
Bat-Conc Grenade 5dx2 cr ex

Flash
ST 12 BL 32 Thr 1d+2 [ 20 ]
DX 13 [ 60 ]
IQ 13 [ 60 ]
HT 13 [ 30 ]
Speed 8 [ 30 ]

ATR/4 (Super 10%) [ 360 ]
Enhanced Move 5 (Ground; Top Move 256 yds/sed; Cosmic: Second Nature +150%; Super -10%) [ 240 ]
Enhanced Time Sense (Super -10%) [ 41 ]
IA 10d (Shock Touch; Melee, C -30%; Surge +20%; Takes Extra Time x4 -20%; Super -10%) [ 30 ]
IT:DR/2 (Super -10%) [ 45 ]
Regeneration (Instant; Super -10%)) [ 90 ]
Resistant (Hazards, +8; Super -10%)) [ 14 ]
Striking ST+8 (Super -10%) [ 15 ]
Very Fit [ 15 ]

Move!-12 (WC-1) [12]; Scrounging-13 (Per) [1] [ 13 ]

Total [ 1063 ]

Superman
ST 60 BL 1k tons Thr 13d (+45 Kryptonian -10%) [ 455 ]
DX 12 [ 40 ]
IQ 12 [ 40 ]
HT 12 [ 20 ]
Speed 6 [ 0 ]

DR 25 (Skin -20%; Kryptonian -10%) [ 88 ]
ETS (Kryptonian -10%) [ 41 ]
Enhanced Move 5 (Flight; max 1280 yds/sec ; Kryptonian -10%) [ 90 ]
Flight (Space +50%; Kryptonian -10%) [ 56 ]
Flight Move +14 (Kryptionian -10%) [ 26 ]
High Pain Threshold (Kryptionian -10%) [ 9 ]
IA 2d burn (Laser Vision; Accurate +2 +10%; AP/10 +200%; RoF 10, Selective Fire +110%; Kryptonian -10%) [ 31 ]
IA 4d cr (Freezing Breath; Cone 5 yd base +100%; Range x4 20/40 +30%; Jet 0%; Dbl KB +20%; Freezing +20%; Kryptonian -10%) [ 32 ]
Perk- Nigh Invulnerable Costume [ 1 ]
Rapport (Lois) [ 5 ]
Regeneration (Regular; Kryptonian -10%) [ 23 ]
Ultrapower (Kryptonian -10%) [ 45 ]
Wild Talent 2 (Wild Ability +50%; Super Senses Only -20%) [ 52 ]

Brawling-12 (DX) [1]; IA-14 (DX+2) [4]; Investigator!-11 (WC-1) [12]; Writer-16 (IQ+3) [16] [ 33 ]

Total [ 1087 ]

Wonder Woman
ST 50 BL 100 tons Thr 10d+2 [ 400 ]
DX 15 [ 120 ]
IQ 12 [ 40 ]
HT 13 [ 30 ]
Speed 7 [ 0 ]

Combat Reflexes [ 15 ]
DB2 (Bracelets, Stolen & Unique -30%) [ 42 ]
Daredevil [ 15 ]
Empathy [ 15 ]
High Pain Threshold [ 10 ]
IT:DR/5 [ 125 ]
Mind Probe (Magic Lasso, Stolen & Unique -30%; Acc: Used Conversationally -20%; Melee: Whiplike -15%; Reliable +50%; Temp Disad: Truthfulness, 6- -10%) [ 15 ]
Perk: Magic ST for her ST [ 1 ]
Perk: Tough Shield [ 1 ]
Regeneration (Slow) [ 10 ]
Super Jumping 5 [ 50 ]
Unaging [ 5 ]
Wealth (Comfortable) [ 10 ]
WM (Amazon) [ 30 ]

History!-12 (WC) [24]; Martial Artist (Amazon)!-18 (WC+3) [60] [ 84 ]

Total [ 1018 ]

Designer Notes
Like I said before, these are what I would create for players to run these iconics in a JL type movie. As such, they intended to be able to balance out to around 1k each with similar screen time. Some are do more damage, some have better support abilities, some take damage better, and the Flash is just learning how to use his abilities properly. I didn't stat Cyborg yet, but I might add him later.

First off, Aquaman is fairly tough on both land and sea. Atlantians are intended to be fairly strong (30s? as would be the Amazons), water adapted, and use telesend to communicate. Royals are amphibious. The EM for Swimming is instant on acceleration (from the recent move) and fairly fast, but not good for combat. Aquaman has an additional affinity for marine creatures even tending to defend him when he's upset (suggestion, uncontrollable). In the right setting he can summon a veritable army of critters underwater.

Batman is the old, somewhat burnt out Batman. Years of wear has reduced him to merely peak human levels backed by an insane amount of experience. He relies on real equipment made in "bat" motif. Gadgets allow him to pull anything he could have put in his belt. Visualization allows him to make an IQ roll each turn to benefit <or> penalize someone by 1/3 the MOS (usually a +2 or -2). Otherwise, he's rich, skilled, and has most benefits that a human can.

The Flash is the young, hardly knows his powers version. He's capable of building up static shocks and moving at top speed as easily as most PCs use their normal move. He gets 5 turns for everyone else's one turn, so he can take 5 move maneuvers. Using 5 move maneuvers to each go 256 yards (he can go from 0 to top speed or from top speed to 0 in one maneuver), he can top 1280 yds/sec which is where I put Superman's top speed on this write-up. He's quite powerful if you use, using AoA and AoD as warranted.

The movie Superman (and post-1984 version) are reallly tough aliens that are superior to any military but merely tougher than most metahumans. Kryptonians (and indeed anyone in that league) can indeed beat each other senseless. I've trimmed the less used senses as well in favor of a Wild Talent, so he can have them when he needs them but doesn't need to price out each of them. Mostly he's a tough brawler that can fly.

Wonder Woman is a tough, skilled warrior. She's a but lower in ST, but uses a sword at higher skill that more than makes up for the difference. She has quite a few support abilities (lasso, bracelets, empathy) and plenty of training. MA (Amazon) swaps the traditional ninga type weapons (katana, throwing star, etc) for amazon type weapons (bow, shortsword, shield). Diana does 10d+4 impaling or 10d+6 cutting after WM bonuses with her shortsword.
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