Re: Differences between GURPS 3 & 4 cybernetics
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Originally Posted by Turhan's Bey Company
Precisely so, yes. The language of the rules describing cybernetics is in terms of traits accruing to the character who uses them, much as a metatrait would. Those traits do not include any mention of HT. Therefore, the natural conclusion to be drawn from the rules is that the character's HT applies....
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That kind of makes sense for magical prosthetics, but is pretty absurd for technological forms.
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