View Single Post
Old 08-24-2016, 05:01 PM   #1307
Phantasm
 
Phantasm's Avatar
 
Join Date: Jun 2006
Location: On the road again...
Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

Phoenix

4,070 points
Attributes:
ST 11 [10]; DX 13 [60]; IQ 12 [40]; HT 14 [40].
Secondary Characteristics: Dmg 1d-1/1d+1; BL 24 lbs.; HP 11 [0]; Will 15 [15]; Per 12 [0]; FP 14 [0]; Basic Speed 7.00 [0]; Basic Move 7 [0]; Basic Air Move 15 [2]; Dodge 11.
Languages: English (Native) (Native Language) [0].
Cultural Familiarities: Western [0].
Advantages: Affliction (Temporal Mind-Swap) 1 (Advantage: Possession (with Accessibility: Alternate Self Only, Timespanning: Past Only, Projection, and Mind-Swap), +600%; Cancellation, +10%; Extended Duration: Permanent, +150%; Melee Attack: Reach C, -30%; Persistent, +40%; Preparation Required: 1 hour, -50%; Mutant Psionic, -10%) [81]; Appearance (Attractive) [4]; Combat Reflexes [15]; Damage Resistance 50 (Force Field, +20%; Hardened 1, +20%; Mutant Psionic, -10%) [325]; Detect Mutants (Precise, +100%; Mutant Psionic, -10%) [19]; Emotion Sense 2 [9]; Enhanced Move (Air) 1.5 (Mutant Psionic, -10%) [27]; ESP Talent 4 [20]; Flight (Mutant Psionic, -10%) [36]; Hard to Kill 3 [6]; Hard to Subdue 3 [6]; High Pain Threshold [10]; Illusion (Area Effect, 4 yds, +50%; Ranged, +40%; Visual Only, -30%; Mutant Psionic, -10%) [38]; Mental Blow 4 [28]; Mental Surgery 2 [25]; Mind Clouding 9 [54]; Mind Shield 5 [20]; Mindwipe 4 [31]; Omnilingual (Mutant Psionic, -10%) [36]; Possession (Accessibility: Alternate Self Only, -50%; Mind-Swap, +10%; Projection, -50%; Time-Spanning (Past and Future), +100%; Mutant Psionic, -10%) [100]; Psychokinesis Talent 4 [20]; Seekersense 3 [18]; Sensory Control 3 [43]; Signature Sniffer 1 [4]; Suggestion 4 [35]; Super-Spy 2 [30]; Telekinesis! 12 (Increased Range (×5), +20%; Super-Damage, +900%; Visible, -10%; Mutant Psionic, -10%; Wildcard Power, ×4) [2,376]; Telepathy Talent 4 [20]; Telereceive 5 [60]; Telescan 5 [25]; Telesend 5 [27]; Telespeak 5 [63]; Temporal Inertia [15]; Time Mastery Talent 2 [10]; Very Fit [15]; Very Rapid Healing [15]; Zeroed [10].
Perks: Avatar [1]; Dirty Fighting [1]; Intimidation Factor [1]; Tactical Reading [1].
Disadvantages: Bloodlust (12) [-10]; Code of Honor (Hero's) [-10]; Duty (Living Tribunal) (9) [-5]; Flashbacks (Mild) [-5]; Pacifism (Cannot Harm Innocents) [-10]; Status -1 [-5]; Wealth (Poor) [-15].
Quirks: Broad-Minded [-1]; Hidden Scars ("Hound" Tattoos, hidden via telepathy) [-1]; Hiding From "Parents" [-1]; Hollywood Homely [-1]; Pet Peeve (Anti-Mutant Bigotry) [-1].
Skills: Acrobatics (H) DX+0 [4] – 13; Acting (A) IQ+2 [2] – 14*; Aerobatics (H) DX+0 [4] – 13; Autohypnosis (H) Will-1 [2] – 14; Body Language (Human) (A) Per+1 [4] – 13; Body Sense (H) DX+1 [8] – 14; Brawling (E) DX+3 [8] – 16; Breath Control (H) HT-2 [1] – 12; Climbing (A) DX-1 [1] – 12; Current Affairs/TL8 (Headline News) (E) IQ+0 [1] – 12; Detect Lies (H) Per+3 [8] – 15*; Emotion Sense (H) IQ+2 [1] – 14†; Escape (H) DX+2 [4] – 15*; Fast-Draw (Knife) (E) DX+1 [1] – 14‡; Filch (A) DX+0 [2] – 13; First Aid/TL8 (Human) (E) IQ+0 [1] – 12; Forced Entry (E) DX+1 [2] – 14; Forward Observer/TL8 (A) IQ+0 [2] – 12; Hiking (A) HT-1 [1] – 13; Housekeeping (E) IQ+0 [1] – 12; Innate Attack (Beam) (E) DX+5 [16] – 18; Innate Attack (Projectile) (E) DX+5 [8] – 18§; Jumping (E) DX+0 [1] – 13; Knife (E) DX+1 [2] – 14; Leadership (A) IQ+0 [2] – 12; Lifting (A) HT-1 [1] – 13; Lip Reading (A) Per+2 [8] – 14; Lockpicking/TL8 (A) IQ+2 [8] – 14; Mental Blow (H) Will+5 [8] – 20†; Mental Strength (E) Will+1 [2] – 16; Mental Surgery (H) IQ+2 [1] – 14†; Mind Clouding (H) IQ+8 [20] – 20†; Mind Shield (H) Will+5 [8] – 20†; Mindwipe (H) Will+2 [1] – 17†; Observation (A) Per+4 [8] – 16*; Panhandling (E) IQ+0 [1] – 12; Pickpocket (H) DX+1 [2] – 14*; Psi-Sense (H) Per+6 [12] – 16#; Running (A) HT+0 [1] – 13; Seekersense (H) Per+8 [20] – 20#; Sensory Control (H) Will+2 [1] – 17†; Shadowing (A) IQ+4 [8] – 16*; Stealth (A) DX+3 [4] – 16*; Streetwise (A) IQ+0 [2] – 12; Suggestion (H) IQ+4 [4] – 16†; Swimming (E) HT+0 [1] – 14; Teaching (A) IQ+0 [2] – 12; Telekinetic Control (VH) IQ+8 [24] – 20¥; Telereceive (H) IQ+2 [1] – 14†; Telescan (H) IQ+2 [1] – 14†; Telesend (H) IQ+2 [1] – 14†; Throwing (A) DX+1 [4] – 14; Tracking (A) Per+5 [12] – 17*; Urban Survival (A) Per+0 [2] – 12; Wrestling (A) DX+1 [4] – 14.
Techniques: Broadcast (Telesend) (H) def+7 [8] – 14; Deep Probe (Telereceive) (H) def+8 [9] – 14; Multiplicity (Telereceive) (H) def+4 [5] – 13.
Starting Spending Money: $2,000 (50% of Starting Wealth).

* Includes +2 from Super-Spy.
† Includes +4 from Telepathy Talent.
‡ Includes +1 from Combat Reflexes.
§ Defaulted from Innate Attack (Beam).
# Includes +4 from ESP Talent.
¥ Includes +4 from Psychokinesis Talent.

Role-Playing Notes:
Rachel is a brave, caring young woman who has seen many atrocities against mutants, mutated humans, and baseline humans in her many lifetimes.

Design Notes:
1. Yes, before anyone asks, this is the mainstream Rachel Summers/Rachel Grey currently seen in Wolverine and the X-Men and X-Men Legacy, and prior to that in Uncanny X-Men v1, Excalibur v1, X-Men v2, X-Men: Deadly Re-Genesis, War of Kings, et. al. Her powers – and secretly the Phoenix Force – have enabled her to survive the destruction of Earth-616 (the mainstream Marvel Universe) and the creation of Earth-Reboot.
2. Rachel's history required a lot of research. She's always been one of my favorite X-Men, even when she was running around in an '80s gymnastics leotard and leg warmers, without a uniform or code-name. Her time in Excalibur, v1, greatly developed the character. Her first appearance in the uniform I've described was Uncanny X-Men v1 #199, and revealed to her teammates in Uncanny X-Men Annual #9, set between issues #199 and #200. I always liked this outfit, even more than the spiked red leather catsuit she wore in Excalibur. (And yet, later artists tended to forget this uniform existed, probably because Uncanny X-Men Annual #9 was the only place it was clearly seen – the issues of Uncanny X-Men around that time period had some horrible artwork.) (The image I used on my not-a-wiki was taken from a scan of the Annual, and cleaned up even more by a Photoshop-savvy friend.)
3. Oddly enough, Rachel, while she remembers her complete history as detailed above, is again in the body of a young woman in her late teens/early twenties. Blame the Living Tribunal and the Phoenix Force for that, if you wish. This woman's been through Hell and back (with the ashes to prove it!), and she's still kicking. At least she's not angsting about it.

I decided not to give Rachel access to the Phoenix Force powers for several reasons. First and foremost, I didn't want to have to try and stat them out, and I don't want to have to introduce the Phoenix Force itself this early in the Reboot except possibly via flashbacks.

Rachel is one of two characters to survive Earth-616's destruction to land on Earth-Reboot. The Watcher is the other.

Next up is *rolls randomly* the Taskmaster. I'm open to suggestions for how to handle his photographic reflexes while keeping it as close to RAW as possible?
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
Phantasm is offline   Reply With Quote