Quote:
Originally Posted by simply Nathan
For me it's because I never use Hit Locations at all so every hit is always a torso hit.
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This might be a reason why you see 12 as a professional combat number.
In melee my players are aiming for vitals? That 12 becomes a 9...and that is no good. My players in want to use a deceptive attack? That 12 is not great.
And of course if you are using ranged weapons, those range penalties take that 12 down to a 7 really fast...and that is not so good.
I find my players like to succeed more than half the time.