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Old 04-22-2017, 05:41 PM   #1385
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Join Date: Jun 2006
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

Originally Posted by Refplace View Post
Nitro is a good choice.
Skrulls would be classic. Inhumans if you have them around in the first year.
Villain super science organizations like AIM and Modok.
Anything like mutants, Deviants and Eternals or just geenric super beings as the genetic diversity and power set were key weaknesses of the Kree.
I've got plans for the Skrulls in the space opera phase, and I've already got long-term plans with Yon-Rogg and Maximus teaming up near the end of Year One. Like I said, I've got the space opera phase nearly fully hammered out. :)

Also, first post, Deviants and Eternals are not in the Reboot. Sorry. :(

Other ideas?
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-M and N-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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