Re: Gargoyle hunting
I think these questions are best resolved by real-play experiment rather than white-room suggestions. Present your players with a motive for killing or capturing gargoyles and see what they come up with. It is possible they will devote 10 years to developing an IQ 20 wizard with the right mix of spells. But I think it is more likely they will come up with something more straightforward that they can put into practice then and there.
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