Quote:
Originally Posted by johndallman
I find Emergencies Only such a slippery concept that the only time a player wanted it, I warned them it would be interpreted harshly, and they used a different limitation. My guideline would be something like "When the players feel the characters definitely can't handle the situation."
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Good thing you warned them. That's more narrow than I'd expect. Personally, I think emergency would be when there is 'danger to life or limb' and/or 'immediate risk of critical mission failure'.