Re: Daredevil (Social Situations Only, -xx%)
The whole topic of Daredevil in social situations seems to highlight the fact that in GURPS, using an Influence Skill at all (except Diplomacy) is already a risky action, since it exposes you to getting a worse result than a normal Reaction Roll would offer on a mere failure. (Contrast: a normal failure with a sniper shot typically doesn't risk blowing up in your face.)
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