Quote:
Originally Posted by Steve Plambeck
Thus the success rate at all kinds of tests of skill becomes uncoupled from IQ. IQ 17 Molly no longer notices everything she walks by. She doesn't become good at noticing things without the corresponding talent.
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That's actually how I tend to run things regardless. Talents will generally unlock a specific capability so w/o ALERTNESS, for example, Molly is no more tactically observant than a Prootwaddle. IQ has to be properly
activated by the selection of talents IMO.
Plus Molly no longer has a strong incentive to max out IQ in my game, but that’s another discussion.