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Old 05-03-2022, 07:51 PM   #14
Shostak
 
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Join Date: Oct 2015
Location: New England
Default Re: Environmental Talents

Quote:
Originally Posted by Steve Plambeck View Post
Just throwing spaghetti at the wall here. What if we had a whole bunch of "stats" (not attributes - nothing that could be increased by XP) to roll tests against. They could all be set to 9 (less than 50% chance of success on 3d6) or higher or lower if desired. [snip] Of course there'd have to be a whole table or list of these "stats", the circumstances when they apply, and which talents modify them and by how much. If they all started at the same value, no need to record them on character record sheets -- just need to look at your talents to see if one apples to the upcoming roll.
If they are all set to the same number, you don't need a whole bunch of them; just one would do! This is not that different from the Fear Factor presented in Hexagram 8: a number assigned to represent the difficulty of a situation and against which one has to roll no more than on 3d6 in order to succeed.
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