Quote:
Originally Posted by ericthered
ok, he won't be able to hit all 6 people at the table: in fact he only gets one, and his moment is in front of four who have not been effected. I'll need some sort of roll to defuse/pass over the weird situation (the momentary wrath and the sudden tiredness)
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Day will try Fast-Talk to defuse the situation.
"Did I touch a nerve with my fortune telling? I guess I'm out of practice, maybe I'll call it a night." He plays it off as embarrassment, and retreats to his bunk. OOC: So he only affected one tablemate? Who did he affect with the three prior successes (by 7, 10 (critical success) and 6)?
[98] 20-09-26 00:07:32 CEST
Fast-Talk to defuse the situation from the failed Mental Surgery
3d6 <= 14
5 + 1 + 4 = 10 ... success
Quote:
Originally Posted by ericthered
Roll against spacer. DX based or Per-based if you want to.
Daymar suddenly realizes he has a real stake in the fire: one of the plasma emmiters he and Pothi maintains is just as close to the fire as the flour! Its going to be in really bad shape afterwards, and he'll end up working extra because of it!
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[99] 20-09-26 00:09:00 CEST
Spacer
3d6 <= 16
4 + 5 + 5 = 14 ... success
It's a success, if not a great one. Not wanting to put in extra work on the plasma emitters is excellent motivation to try to combat the blaze!