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Old 09-25-2020, 04:13 PM   #153
GnomesofZurich
 
Join Date: Sep 2005
Location: Canada
Default Re: DreadStormers [IC]

Quote:
Originally Posted by ericthered View Post
ok, he won't be able to hit all 6 people at the table: in fact he only gets one, and his moment is in front of four who have not been effected. I'll need some sort of roll to defuse/pass over the weird situation (the momentary wrath and the sudden tiredness)
Day will try Fast-Talk to defuse the situation. "Did I touch a nerve with my fortune telling? I guess I'm out of practice, maybe I'll call it a night." He plays it off as embarrassment, and retreats to his bunk. OOC: So he only affected one tablemate? Who did he affect with the three prior successes (by 7, 10 (critical success) and 6)?

[98] 20-09-26 00:07:32 CEST

Fast-Talk to defuse the situation from the failed Mental Surgery

3d6 <= 14
5 + 1 + 4 = 10 ... success

Quote:
Originally Posted by ericthered View Post
Roll against spacer. DX based or Per-based if you want to.

Daymar suddenly realizes he has a real stake in the fire: one of the plasma emmiters he and Pothi maintains is just as close to the fire as the flour! Its going to be in really bad shape afterwards, and he'll end up working extra because of it!
[99] 20-09-26 00:09:00 CEST

Spacer

3d6 <= 16
4 + 5 + 5 = 14 ... success

It's a success, if not a great one. Not wanting to put in extra work on the plasma emitters is excellent motivation to try to combat the blaze!
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