Quote:
Originally Posted by David Johnston2
Except they don't really have to. Not unless they have some kind of disadvantage that forces them to conform. I would guess Honesty or something even more severe like a 15 point vow to be the perfect elf. Not conforming to society's strictures will of course lead to severe consequences if it becomes known so it may cause a Secret or a Bad Reputation but simply choosing to take the path of least resistance is not a Disadvantage.
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Huh, no, in fact they don't really have to. That's why I assess it, if taken alone, as a -1 Quirk. An Amish PC interacting with a shunned person would be
bad roleplaying.
The Basic Set says, p. 162:
"A “quirk” is a minor feature that
sets you aside from others. It has a
negative point value, but it is not
necessarily
a disadvantage.
...
However, you
must roleplay
them."
Now, if the campaign was entirely set within an Amish community, and every PC and NPC was an Amish, maybe the Quirk would make no sense. But if the campaign also wanders away, and some PCs and many NPCs are not Amish and thus not bound by this, while OTOH the GM plans to have a couple of shunned NPCs having a major role... then I stand by my [-1].