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Old 09-15-2020, 03:25 PM   #6
kirbwarrior
 
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Join Date: Jun 2010
Location: Dreamland
Default Re: Some thoughts on game balanced teleportation

Quote:
Originally Posted by YankeeGamer View Post
You can beam down to the planet, but can't just vanish every time goons with guns show up.
Right, thus my point about it being a 'weird science airport'. You have a form of long-distance transportation that is much quicker and convenient than most forms of long-distance transportation but with enough of the inconvenience that no other issues come up of causing story problems.

I brought up Warp partly because you did bring this up in the gurps forum instead of the roleplaying general forum and mostly because it illustrates all the upsides and downsides of teleportation. Because the teleportation takes a bit to set up, even with everything already in place, you even avoid A in my post of being able to use it defensively.
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Quote:
Originally Posted by cosmicfish View Post
While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
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