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Old 09-15-2020, 09:54 AM   #3
YankeeGamer
 
Join Date: Dec 2017
Default Re: Some thoughts on game balanced teleportation

Quote:
Originally Posted by kirbwarrior View Post
First, there are a handful of things Warp (and some forms of teleportation) does, the ability to;

A) Defend in a useful manner
B) Travel long distances in a safe and much faster manner
C) Get around barriers
D) Travel short distances that would normally require one or more contests to succeed

Any form of teleportation that is B and only B is much easier to balance and work around. In fact, some settings need it, especially in Sci-Fi where it is much easier to beam the party somewhere than deal with all the complications of moving them there. And Dragon Quest's Return spell is in essence B only.

Now, what you've created sounds pretty complicated, but in essence it's basically a weird science airport. And most importantly, not much in control of the PCs, which is the area that would cause problems. The problem is solved perfectly for writing, but precludes any of the fun of being a teleporting character, which seems intentional.
This isn't for the teleporting character, with the advantages. This is intended for a star trek type setting, to allow for a transporter that's useful, and suitable for an exploration ship, without the need to break the system every other episode, or take their communicators, to prevent the landing party from just vanishing when things get rough.

You can beam down to the planet, but can't just vanish every time goons with guns show up.
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