Quote:
Originally Posted by Varyon
If you come in too quickly, it doesn't have time to be moved aside, and thus must be "destroyed" (whatever that means in this context). Air can accommodate pretty quick movement, probably up to the speed of sound, but trying to get water to move faster than around 60 mph runs into the "cement wall" effect.
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Maybe one option would be that teleporting into a pool of water, rather than hurting the person using Warp, takes more time to do?
It sounds like the difference of a less than a second. I don't know if there's some kind of "I vanish but don't re-appear at my destination until 1 minute later" sort of thing, unless we borrow 'Onset' from Innate Attack and tweak it