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Old 12-08-2009, 10:55 AM   #15
griffin
 
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Join Date: Jul 2005
Default Re: GURPS Fantasy , shared world, recruiting

Quote:
Originally Posted by combatmedic View Post
Good point.

The humanocentric aspect of the setting tends to set it apart from the majority of the fantasy RPG settings that I've seen on the web. No elves, orcs, dwarves, etc is a pretty big difference.
More of a limitation than a positive difference that will attract an audience. I've no problem with doing away with the standard fantasy races but lack of any fantasy races tends to make things less fantastic to me.

I'm a big fan of cinematic gaming so a setting that's more cinematic than Yrth would be good.

I'd suggest looking for some additional elements that would make the setting more unique and interesting.

One area I'd really love to see is integrating ley-lines into the setting. I'd also love to see aspected mana play into the setting. Hence high mana areas occur where two or more ley-lines intersect to form a node. The more lines and the more powerful the lines the larger the area of the node. Aspected mana would help make for interesting issues for mages that are built around one are of expertise.

Some interesting questions arise when you have ley-lines of a specific aspect. What happens when an Water-ley line intersects a Fire-ley line? Or more interesting is what happens when ley lines that are not diametrically opposed intersect. Say Fire and Earth lines - which I'd put intersecting at a volcano. If the Fire line is strong than I'd make it an active volcano, if Earth is stronger than a dormant one.

I'd suggest looking at GURPS Fantasy and Thaumatology for inspiration to help differentiate the setting.
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