Re: GURPS Fantasy , shared world, recruiting
I can't commit to any projects, so forgive me for contributing to the thread, but I have some observations that you might find useful.
The internet is littered with co-operative worldbuilding projects, most of them dead. It seems to me that you will have a better chance of attracting people if your world is distinctive in some clear way from all the other worlds out there. Tantric's Ubantu setting (which I would like to see developed further) would be an example of such a distinctive setting.
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