Re: GURPS IOU Help
Two words: Scavenger Hunt.
There are plenty of obscure lists available (I'm using one 62 pages long). It's self-propelling, ties in every with every adventure idea (travel to hell? hey sweat of the damned is worth 37pi +2 points!).
Throw in a couple of recurring characters the players either love (or love to hate), and they may forget the lack of direction.
And as someone else stated, it's college!!! We never had any amusing stories from the events we planned, it's always the amusing random stuff we remember fondly (and require laser removal occasionally).
Three sessions of my campaign:
A) Group goes to orientation, travels to the off campus carnival, and get caught in a battle between Snake Gandhi and Funnelcake Man.
B) Group travels electronically into the "Polka Dot Matrix" and fight through a pile of old Atari games to stop THE Computer from playing polka music through all the dorms.
C) One Card to rule....
Absolutely no direction whatsoever. And my players prefer it that way.
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