Re: Paleonecromancy
Good suggestions.
I liked the idea of a fossil concentrating magic. But I am not the GM this time, but a player trying to deliver a good character to the GM. He liked the idea. Now I am going after a way to implement it without getting it overpowered neither impracticable.
I know that fossils are mostly minerals that replaced the original bones and tissues. I was imaging the fossil to work something like a magical ingredient that would canalize and guide the magical energies
I was thinking about pre history too as a pre requisite too.
Maybe the create warrior spell could serve as a guide too.
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