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Old 08-05-2011, 08:36 PM   #21
pup67vargr
 
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Join Date: Jun 2011
Location: Arkansas
Default Re: [OOC] The Voyages of "The Hiawatha" [Hero Class] : GURPS Traveller

Accoring to ISW [page 171], in order to properly make a jump FOUR successful skill checks are REQUIRED:

1. Navigation (Space) - to locate the desired jump point
2. Piloting - to maneuver the ship to the jump point
3. Navigation (Hyperspace) - to plot the desired course through jumpspace
4. Mechanic (Jump Drive) - to activate the jumpdrive and make sure that it oerates within necessary parameters.

Therefore, we must ensure that one or more crewmembers have all four of the above skills, preferably at a level which will give a substantial probability of success. This is NOT the way that I remember jumpdrives in GDW Traveller working, or even in GURPS Traveller 2nd Edition for that matter, but it is quite cool, I think.

Last edited by pup67vargr; 08-05-2011 at 08:47 PM.
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