Quote:
Originally Posted by Icelander
I haven't run the numbers yet. I was hoping that I wouldn't have to, since Kromm is editing David Pulver's Mass Combat and we might be more artillery stats therein.
A quick look suggests that the stats in Fantasy probably assume less powerful serpentine gunpowder. That means they might be accurate until the late 16th century, but after that, would need a boost in power.
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Well, that works for me. I wasn't sure if I should whip out the chapter from
Vehicles (for 3e) that deals with weapon design and hope for the best, or not. (The setting I'm leeching these ship stats for has tech that spans the equivalent of the 1000-1600 AD range; the largest nations are TL 4, two of which have galleons with cannon, with TL 3 Viking Orcs - I just called them the "Northern Raider Clans" - to the far north. Gunpowder's rare and fairly new to the setting, so serpentine powder works.)
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The GURPS Marvel Universe Reboot Project
A-G,
H-R, and
S-Z, and its
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Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting