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Old 04-05-2020, 08:58 AM   #7
smurf
Banned
 
Join Date: Jun 2005
Location: Bristol
Default Re: [MA: TG] Preventing Movement with Telekinesis

GURPS BL chart

Code:
ST	BLx1	BLx2	BLx3	BLx6	BLx10
2	1	2	3	6	10
3	2	5	7	14	23
4	4	8	12	24	40
5	6	13	19	38	63
6	9	18	27	54	90
7	12	25	37	74	123
8	16	32	48	96	160
9	20	41	61	122	203
10	25	50	75	150	250
11	30	61	91	182	303
12	36	72	108	216	360
13	42	85	127	254	423
14	49	98	147	294	490
15	56	113	169	338	563
16	64	128	192	384	640
17	72	145	217	434	723
18	81	162	243	486	810
19	90	181	271	542	903
20	100	200	300	600	1000
I tried to highlight the point TK can deal with small humanoids around 160lb including stuff but the reality may but it up as high as 220lbs.

Overhead Lifting (see B15-16)

One handed lifts
x1 requires one second concentration to lift.
x2 requires two seconds of concentration to lift

Two handed lifts
x8 requires four seconds of concentration to lift

Conversely you could apply the TK pressure as encumbrance to the target adding to its encumbered rate.

Slowing the rate of advance by .2, .4, .6, and .8 respectively.

Of course you could, if you have the TKST, just pick the target up and smack it against a few walls, or use the throwing rules on B355 and Extra Effort on 357.

BL divided by Object's weight (in lbs) = the Weight Ratio that gives a Distance Modifier to be multiplied by ST to find the range of the throw.

Depending on the TKST there will come a point you can just pick the target up.
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