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Old 04-05-2020, 12:16 AM   #4
Plane
 
Join Date: Aug 2018
Default Re: [MA: TG] Preventing Movement with Telekinesis

Quote:
Originally Posted by DouglasCole View Post
Apply enough control points (I believe each level of TK is a level of ST) to lower DX and ST to the point where they can't move. This works for both TK and regular grappling.
TG19:
Technical Grappling removes the concept of the pinned
state, but you can still immobilize a foe by reducing his effective
ST and DX.
Can't you usually still attempt attacks at DX 0 if you're particularly skilled or using Telegraphic Attacks for +4, so long as your effective skill is at least 3?

I know you're supposed to be immobile (or dead, if reduced to it by aging) if a DX 0 creature under normal rules, but I don't know whether or not temporary penalties work the same.
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