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Old 04-03-2020, 05:10 PM   #4
Michael Thayne
 
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Join Date: May 2010
Default Re: [Spaceships] Rationalizing facing and arcs of fire in tactical combat

Quote:
Originally Posted by Michael Thayne View Post
Which hull section an attacker can target depends on which o'clock position it is coming from:
  • 11 o'clock to 1 o'clock (exclusive): front only
  • 1 o'clock to 3 o'clock or 9 o'clock to 11 o'clock (inclusive): front or central hull
  • 3 o'clock to 5 o'clock or 7 o'clock to 9 o'clock (inclusive): central or rear hull
  • 5 o'clock to 7 o'clock (exclusive: rear hull only
Note that I've defined these ranges such that an attacker exactly located at a ship's 3 o'clock or 9 o'clock will be able to target any hull section, but having a choice of two hull sections to attack will be much more common.
Actually, I think I like this rule better: If you are (or would be) in the firing arc of a fixed mount at 12 o'clock or 6 o'clock, you can only target the front or rear hull respectively. If you are (or would be) in the firing arc of a fixed mount at 3 o'clock or 9 o'clock, you can target any hull section. In between you have to choose between either front/central or rear/central. Diagram looks like this:
https://imgur.com/a/mI8UjsJ
  • A ship in the green zone can only attack the front hull.
  • A ship in the red zone can only attack the rear hull.
  • A ship in the yellow zone can attack any hull segment.
  • A ship in the white zone can attack the front or central hull
  • A ship in the gray zone can attack the central or rear hull.
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