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Old 04-03-2020, 01:28 PM   #3
Michael Thayne
 
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Join Date: May 2010
Default Re: [Spaceships] Rationalizing facing and arcs of fire in tactical combat

Quote:
Originally Posted by Ulzgoroth View Post
It's rather weird to make turret arcs more restrictive than historical naval types. Centerline turrets would usually have arcs that span more than 180 degrees, and full 360 coverage was possible and is more possible in space where there's no reason to have a tall superstructure blocking part of the arc.
This is mostly intended as a concession to the 2D nature of the GURPS Spaceships rules. In a full 3D system you'd want to let each turret cover a half-sphere arc. I realize this complicated because a real spaceship would be able to roll to maximize the number of turrets that can fire at a given target, but (1) while that might effectively give you a full-sphere arc in some combat situations, it wouldn't work in all situations and (2) modeling it realistically is more complexity than I care to deal with. YMMV.
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