Thread: Undistractable
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Old 07-27-2013, 03:00 PM   #5
JCurwen3
 
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Join Date: Dec 2007
Location: Brooklyn, NY
Default Re: Undistractable

Quote:
Originally Posted by malloyd View Post
That sounds reasonable to me. On the other hand, taking Resistant from a Common immunity means 5 points buys you a +3, which does seem a bit cheap compared to stuff like High Pain Threshold [10] or +3 Will with a maximal (-80%) limitation [6], but not drastically so.
I would normally have said that 5 points for a +3 to the Will roll to avoid breaking Concentrate was a bit cheap, but since I think this only really comes up in situations where one is doing something that requires ongoing, consecutive Concentrate maneuvers, I feel the cost is justified.
Quote:
Originally Posted by malloyd View Post
If actually being stunned doesn't break your concentration either, I'd definitely bump the cost to 30 though.
I hadn't even thought of that, but it turns out she also wanted to be able to remain Concentrate-capable in the face of stun, yeah. In this case, 30 points for Immunity (including during stun) seems okay I guess, although I'm a little wary about allowing it.

If I did, what do you think about not letting her perform Concentrate maneuvers for new activities while stunned, but only to retain her Concentration on activities she was continuously Concentrating on prior to being stunned? Does this balance this somewhat, or is it an unnecessary restriction given that she's paid [30]?
Quote:
Originally Posted by malloyd View Post
Seems like a very limited form of Weak Will - since you'd want an integer value, the choice is between -1 and -2 points per -1 to Will rolls I guess. I'd go with -1, these aren't much more common than fright checks, and the consequences of failure are less, so matching Fearfulness is excessive.
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