Quote:
Originally Posted by seycyrus
In the original, the caves are within an hour's walk of the keep. Even if you make it 3 hours because of difficult terrain, that still seems way too close for a threat that of that nature to exist near the local symbol of law.
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It's the equivalent of a pair of fortresses staring at each other across a disputed border.
The biggest problem I see with Keep on the Borderlands is that it's intended for level 1-3, and even starting delvers are stronger than that (but don't gain power as fast). Something like a patrol of six goblins is a legit concern for level 1 PCs in original D&D.