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Old 01-25-2013, 04:07 PM   #13
Fwibos
 
Join Date: Jun 2008
Location: Milwaukee, WI
Default Re: Pros and cons of growing your own island nation?

The Island Maker:

ST 10, DX 10 IQ 16 [120] HT 10 Per 10 [-30] Will 12 [-20] Spd 5, Move 5
HP 10, FP 10

Magery 5 [55]

Compartmentalized Mind 10 (Earth Spells Only -30%, Magic -10%) [300]

Indefatiguable [30] (From RPK's gurps page) (You do not lose fatigue for strenuous work.)

Create Earth-20 [2]
Earth to Stone -25 [20]
Stone Missle-35 [60

587 points so, you need 100 points in disads, and are kind of a one-trick pony. But what a trick!

10 free 5d6+5 Stone Missles per turn! BLARGH! With... the Psychic Guidance Perk, you target as if you have skill 30 to hit. ZOMG!!!

Take Missle Shield-20 and Reduced Footprint (Missle Shield) to have all day protection from bullets. Eat it, Sniper and Gatling Gun!

Not a very economic build: You create, each turn, 5 cubic yards of earth, and turn each cubic yard of earth to stone. It cost you nothing, and you can still act as a normal person, and you won't get tired. Should take you: 94 years...hrmmm... to make a 1 mile square island...well, darn.* In combat you sweep for smaller baddies.


*It was worth a shot
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Last edited by Fwibos; 01-25-2013 at 04:10 PM.
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