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Old 04-12-2012, 06:02 AM   #4
Peter V. Dell'Orto
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Join Date: Aug 2004
Location: New Jersey
Default Re: See Secrets spell

Quote:
Originally Posted by Saabre View Post
Has anyone else had a problem with this spell and does anyone have any suggestions?
I've made a few rulings, since one of my players started with See Secrets-19 or 20 (he went with Magery 6 on his wizard).

Here is what I sent to my players to make it clear how I'd run it:

"- The line "stand out clearly in the subject's vision" only applies literally.
Hidden trap door? You see it. Trap door under the rug? Not "in the
subject's vision" so it doesn't stand out. Secret panel under the
table? Did you
look under the table? No? You don't see it. Etc.

- "subject's vision" applies normally. Per rolls (with bonuses and
penalties for vision - darkness, Acute Vision, etc.) to spot this
stuff unless it's totally obvious.

- "deliberately hidden" and "put behind something" aren't the same
thing, so if the Orc King keeps his Chest O' Gold in a closet, the
closet isn't going to show up as special. But if it's in a secret
compartment in the bottom of the closet and you're looking in there,
you'll see the secret compartment. As an example if Honus hadn't torn
down the curtains in the gnoll chief's room, the secret door behind
one of them wouldn't have been in Inquisitor Marco's vision and thus
wouldn't have been revealed.

So this spell is a really, really useful tool. But it won't replace
searching or actual looking. It just makes detection of hidden things
within your sight automatically successful."


My players have argued otherwise, but it's "See Secrets" and not "Detect Hidden Objects." If you can't see the thing, you can't see the hidden portion. It doesn't replace search.

I'd also make sure you're enforcing the -1 for a spell up at all times.

Quote:
Originally Posted by Saabre View Post
As I'm typing this, another idea has come to me. To change the spell so that it gives a bonus to skills used to find Secrets. Cost would be 1 per +1 bonus received and the bonus would apply to all skills when used to find Secrets. If I went this route I'd probably limit it to +5 which should realistically be needed. Duration would stay the same, but if I went with this, do y'all think the cost to maintain should be the same as that to cast or half what it cost to cast? I'm leaning towards half.
I've thought about this, but it's too late to do it in my game. It's effectively a + to Per, only for seeing deliberately hidden things, which is nice, but coupled with a Per 15+ guy what's the difference, really?
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