Quote:
Originally Posted by Kesendeja
The old attribute numbers are those printed in the book as prerequisites, the new attribute numbers are what they would be in a system that caps at 16.
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Okay, I thought that might be what you meant by "prerequisites." But I'm not clear on what they are prerequisites FOR. It doesn't seem to me that GURPS uses attributes as prerequisites, or not very much at any rate.
I'm still not seeing why you want to change the requirements involving attributes lower than 6. Why not just leave them as they are? Can you present a case where the current treatment produces unsatisfactory results?