Quote:
Originally Posted by MikMod
Again, the old system enabled/required forgetting talents (I assumed on this 'maintenance' basis) and gave IQ much more meaning. Like ST was your capacity to carry weights, IQ was your capacity to maintain talents. Now it isn't.
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I really like how you put this. It captures well my own reservations with the change, but it also gives me an idea... what if we applied the encumbrance mechanic to limit the number of talents and/or spells that a character can ultimately aquire?
I feel like in long-term play the Legacy rules may be exchanging attribute bloat for talent bloat. Some may not agree, but I would be OK if IQ x2 was the max for learned abilities. Or, perhaps more reasonably, when a character aquires a total 'talent point' value that exceeds twice their IQ, the cost for subsequent talents is doubled (then tripled if they exceed 3x IQ, etc.).