Quote:
Originally Posted by Chris Rice
I allow the purchase of "Hero Points (HP)" in my games, as I've mentioned before. These aren't specific abilities, but rather "Wildcards"or "Bonus Points" if you will. The points are re-useable, except in case (3) below.
They allow the following special options:
1) Roll Again. Re-roll any dice roll the character has made for 1 HP.
2) Add or subtract a point from any die roll made by the character or a direct opponent. (1 HP per point).
3) Miraculously survive death. (Costs 3 HP permanently lost).
This allows characters to become more powerful after a certain level without increasing their attributes. It also leads to some interesting choices, which I like.
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That is essentially what I will be using in place of lesser wishes in my games, but the abilities I'm proposing as Heroic Exploits (I'm not married to that name BTW) will be more akin to specific quasi-supernatural feats or innate spell-like abilities.