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Old 11-18-2013, 10:11 PM   #44
Christopher R. Rice
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: Ravens N' Pennies - GURPS Content Posts

Originally Posted by Kalzazz View Post
Your a spellcaster, your supposed to be casting spells. If I want to play a spellcaster and can do a decent subset of everything under the sun (which I can in RPM), its annoying to have 'Oh, that Summoning Pets thing, which GURPS Magic Magic casters can get, DnD casters can get, and so forth? You dont get it. Spend more points on an advantage on top of all the points you spent on RPM'
I really think you are reading into my post too much. It's the difference between a Summonable and Conjurable Ally, one has a name, knows you and you have a relationship with it. The other is just a generic cannon fodder. I'm a firm believe if you're summoning whatever critter at least once a game session you should probably buy it as a character point-base ability. YMMV.

Originally Posted by Kalzazz View Post
I just use the classic RPM copout of 'stat as advantage and stuff it into Altered Traits'
That's one way of doing it...but I don't like it, which is why I came up with my own method.
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