View Single Post
Old 10-14-2013, 08:45 AM   #9
Christopher R. Rice
 
Christopher R. Rice's Avatar
 
Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: Power-Ups for RPM?

Quote:
Originally Posted by Langy View Post
Magical Knack: You aren't a full-fledged mage, but you have a 'knack' with a specific effect as used in Ritual Path Magic, allowing you to cast spells based upon that effect. Use all of the normal rules for RPM, but your 'knack' only applies to a single, specific path and effect! At level one, you act as if you had the relevant path skill at IQ; add one for every level thereafter. 10 + 5/level.

Statistics: This is built as Thaumatology (Specific Path and Effect Only) [4] + Path Skill (Specific Effect Only) [4] + Magery 0 (Specific Path and Effect Only, -60%) [2]. Further levels are built as Higher Purpose (Specific Path and Effect) [5/level].
Nice! I'd toss in a mana reserve specific to the ritual as well. I'd say a ER for one specific ritual would be something like: Energy Reserve (Mana Reserve; One Ritual Only, -80%) [0.6/level] so a standard Fireball ritual would cost a extra 11 points to have a reserve that will let you fire off one near instantly.
__________________
My Twitter
My w23 Stuff
My Blog

Latest GURPS Book: Dungeon Fantasy Denizens: Thieves
Latest TFT Book: The Sunken Library

Become a Patron!

Last edited by Christopher R. Rice; 10-14-2013 at 09:11 AM.
Christopher R. Rice is offline   Reply With Quote