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Old 10-31-2015, 08:44 PM   #13
weby
 
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Join Date: Oct 2008
Default Re: Setting building help with intrigue and sci-fi

Quote:
Originally Posted by Peter Knutsen View Post
What kind of world do you want?

If you want a realistically extrapolated TL 10 setting, then you're going to get something like Transhuman Space, something that is very alien and unfamiliar to your players (and to yourself) due to having a very high delta-W.
And yet most/all long term predictions of technology trends are going to be wrong on a timescale of more than a few years.

Thus any extrapolated technolgy setting will feel.. well... extrapolated.. to many people who think too deeply.. :)

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Or you can scrap realistic extrapolation and go for something much more familiar, much more recognizable, much lower delta-W, something more like typical written space opera settings (or movie settings), such as the Traveller RPG, Poul Andersen's Flandry/Falkayn/Van Rijn novels and novellas.
Well, traveller actually feels a lot retrotech in many things due to being based on tech predictions from so long ago.

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GURPS Space is highly recommended.
I would echo this with the caveat that if you do not do not want to have any interstellar travel and very little interplanetary travel this will certainly be slightly less useful as most of it focuses on other places and such.

It is afterall a fully plausible thing to have a TL 10 campaign with really no space travel.

In the range of: yeah country X sent a mars mission soon 50 years ago, but we do not really have that technology to do it anymore. (Sound familiar?)
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