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Old 07-29-2010, 12:08 AM   #3
sir_pudding
Wielder of Smart Pants
 
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Join Date: Aug 2004
Location: Ventura CA
Default Re: NPCs: Modern Day Mages

I've been wanting to do this for a while.

Name: The Hat
Race: Enchanted Hat

Attributes [-41]
ST 0 [-100]
DX 10
IQ 14 [80]
HT 11 [10]

HP 2 [4]
Will 8 [-30]
Per 14
FP 11

SM: -4

Basic Lift 0
Damage 1d-6/1d-5

Basic Speed 5 [-5]
Basic Move 0


Social Background
TL: 8 [0]
Cultural Familiarities: Western [0]
Languages: English (Native) [0]
Latin (Accented/Accented) [4]
Greek (Accented/Accented) [4]

Advantages [330]
Doesn't Breathe [20]
Doesn't Eat or Drink [10]
Doesn't Sleep [20]
High Pain Threshold [10]
Injury Tolerance (Homogenous; No Blood; No Eyes; No Neck) [55]
Medium (Magical) [9]
Resistant to Metabolic Hazards (Immune) [30]
Ritual Magery (2) [20]
Ritual Magery 0 [5]
Sensitive [5]
Serendipity (1) (Aspected (Finding Hosts); Magical) [11]
Spirit Empathy [10]
Telekinesis (12) (Accessibility (Humanoid Representation Only, Target must wear Hat) (+2); Animation (object can't fly); Magical; Melee Attack: Reach C) [12]
Unaging [15]
Unkillable (2) (Magical) [90]

Perks [1]
Accessory (Top Hat) [1]

Disadvantages [-196]
Amnesia (Partial) [-10]
Blindness (Mitigator: Artificial Eyes(Must animate object w/ Representational Eyes)) [-20]
Cannot Speak (Mitigator: Artificial Mouth (Must animate object w/ Representational Mouth)) [-6]
No Manipulators [-50]
No Legs (Portable) [-30]
No Sense of Smell/Taste [-5]
Numb [-20]
Unhealing (Total) [-30]
Wealth (Dead Broke) [-25]

Quirks [-2]
Child-like [-1]
Obsession: Cheat Death [-1]

Skills [45]
Dancing DX/A - DX+0 10 [2]
Expert Skill (Thanatology) IQ/H -IQ+0 14 [4]
Hidden Lore (Spirit Lore) IQ/A - IQ+0 14 [2]
Occultism IQ/A IQ+1 15 [4]
Path of Form IQ/VH - IQ+0 14 [2]
includes: +2 from 'Ritual Magery'
Path of Health IQ/VH - IQ+0 14 [2]
includes: +2 from 'Ritual Magery'
Path of Knowledge IQ/VH - IQ+0 14 [2]
includes: +2 from 'Ritual Magery'
Path of Luck IQ/VH - IQ+0 14 [2]
includes: +2 from 'Ritual Magery'
Path of Spirit IQ/VH - IQ+0 14 [2]
includes: +2 from 'Ritual Magery'
Ritual Magic (Hermetic) IQ/VH - IQ+3 17 [12]
includes: +2 from 'Ritual Magery'
Sewing/TL6 DX/E - DX+2 12 [4]
Symbol Drawing (Hermetic) IQ/H - IQ+1 15 [2]
includes: +2 from 'Ritual Magery'
Self-Repair Tech/Av. Sewing+0 12 [6]

Stats [-41] Ads [330] Disads [-196] Quirks [-2] Skills [45] = Total [136]

"There must have been some magic in that
Old silk hat they found."

The Hat barely remembers his life as powerful magician, obsessed with immortality. Near the end of his life, sometime in the late 1800s he was able to perform a ritual that transferred his spirit into an object. For whatever reason (and probably not intentionally, though he's forgotten for sure) that object was his silk top hat. Unfortunately the process scrambled his memories and reduced his mind to a child-like state.

He can animate any vaguely humanoid shape capable of "wearing" the Hat with up to 12 HP (24 if Homogeneous). He can only see or speak if the object has an identifiable representation of eyes or a mouth respectively.

Note that with both Unkillable 2 and Unhealing he will become indestructible at -20 HP but will not heal naturally from this state. Someone must then repair the hat.

Last edited by sir_pudding; 10-08-2013 at 06:23 PM.
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