NPCs: Modern Day Mages
Simply, let's stat up some NPC mages for a modern day setting (usually a "secret magic with an occult underground" sort of deal).
TL8, of course, with no limits on point values (just give the NPC what feels right) and all that.
Starting off:
John Walker, Appretice to The Blue Man [80 points]
Age 21, Height 6', Weight 151 lb, SM 0, TL8
ST 10
DX 10
IQ 12 [40]
HT 10
FP 10
HP 10
Will 10 [-10]
Per 12
Basic Speed 5
Basic Move 5
BL 20 lb
Damage 1d-2 thrust/1d swing
Dodge 8
Parry 8 (DX)
Advantages: [80]
Cultural Familiarity (Western) (Native) [0]
Language: English (Native) [0]
Power Amulet (Extra Fatigue Points 15, Spellcasting Only, SM -7, HP 4, DR 2, Unique, Cannot Be Repaired, Can Be Stolen (DX vs DX)) [9]
Magery 2 [25]
Patron (Mentor, 12 or less, Mage) [40]
Versatile [5]
Perk: Well Hung [1]
Disadvantages: [-42]
Curious (12 or less) [-5]
Obsession (Become a worthy successor to my mentor) [-10]
Pacificism (Self Defense Only) [-15]
Secret (Mage) [-10]
Sense of Duty (Mentor) [-2]
Quirks: [-3]
Likes Older Women
Congenial
Talks to Other Mages About What Spells Thy Know (in Secret, Of Course)
Skills: [7]
Acting (IQ-1) IQ/A SL-11 [1]
Computer Operation/TL8 (IQ+0) IQ/E SL-12 [1]
Fast-Talk (IQ+0) IQ/A SL-12 [2]
Hidden Lore (Mage Lore) (IQ-1) IQ/A SL-11 [1]
Sex Appeal (HT-1) HT/A SL-9 [1]
Thaumatology (IQ-3) IQ/VH SL-11@ [1]
Spells: [8]
Blackout SL-12@ [1]
Blur SL-12@ [1]
Continual Light SL-12@ [1]
Darkness SL-12@ [1]
Light SL-12@ [1]
Light Jet SL-12@ [1]
Night Vision SL-12@ [1]
Shape Light SL-12@ [1]
Note: For more detail, add about 5 to 10 more points into skills that represent his background (I.e Housekeeping, Area Knowledge, Bicycling, etc.).
I'll continue next post, when I'm not using my iPod to post.
@ = Includes +2 from Magery
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