Quote:
Originally Posted by Varyon
*On that topic, revamping of how HP interacts with collisions would be in order. As it stands, a catapulted cow does half as much damage as it would if you killed it first (Unliving objects have twice as much HP as living ones), or only 1/4th as much damage as if you butchered the cow and wrapped up the remains in a burlap sac (Homogenous objects have 4x as much HP as living ones).
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Rather than having more HP, a Homogeneous thing should have Unkillable. None of the pieces are important so death checks don't make sense while completely destroying it (and collision damage) would be sensibly consistent.