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Old 11-30-2021, 03:48 PM   #11
the-red-scare
 
Join Date: Sep 2014
Default Re: Vehicle hit points

Quote:
Originally Posted by Anthony View Post
In the end, 4e is dependent on DR to keep things balanced, so if you're not going to do something more radical like Conditional Injury, the easiest way to make sure large objects are appropriately tough is to give things a special type of DR that works against all attacks (even ones that normally reduce or bypass DR) of around HP/20.
This is indeed one of the best of the house-rule mitigators, but I don’t think I would design the system from scratch that way.

Last edited by the-red-scare; 11-30-2021 at 03:55 PM.
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