Quote:
Originally Posted by Anthony
In the end, 4e is dependent on DR to keep things balanced, so if you're not going to do something more radical like Conditional Injury, the easiest way to make sure large objects are appropriately tough is to give things a special type of DR that works against all attacks (even ones that normally reduce or bypass DR) of around HP/20.
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This is indeed one of the best of the house-rule mitigators, but I don’t think I would design the system from scratch that way.