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Old 08-14-2011, 11:05 PM   #12
DwarvenHeart
 
Join Date: Apr 2011
Default Re: The importance of an over all goal/climax to a campaign?...

Campaign review

All of you have had great ideas and feedback. I've made this other thread to brainstorm some and get a good feel for my setting & how to run the first few sessions. I never have enough for my players to go on to create good characters. There are so many options that GURPS has, the GM really needs a clear idea of setting.

The other reason for a new thread is because these things end up drifting off topic. This is an attempt to stop that early.

If you have anymore input on either thread, I'd be happy to hear it.
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