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Old 05-13-2020, 06:20 AM   #25
Tomsdad
 
Join Date: Jan 2010
Location: Brighton
Default Re: Avoiding Deathtouch? (or touch spells in general?)

Quote:
Originally Posted by Anaraxes View Post
Try thinking of it not in terms of physics with a modern mindset, but in terms of the laws of magic. The arms and armor of a warrior are intimately connected to him in magical terms, symbolic of his role as well as borne by him in long association (the law of contagion). Touching any of that stuff is magically equivalent to touching his body.

(Still doesn't help explain allowing Parry to get away with things Block can't. But it's a reasonable rationale for Dodge-only which renders details about thicknesses and materials* and distance irrelevant. Plus, possibly more interesting way to think about it in a game that has magic in the first place. Realistic magic is the kind that doesn't exist.)

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* Mundane materials, that is. Materials with magical properties might become valued for just this reason. Shields get made with a thin layer of lead under the covering or behind the shield precisely to block Deathtouches. Any amount of lead will do. Maybe the holy symbols painted on the crusader's shield have the same effect. Sword pommels have crystals to buffer and disperse such effects, because pure crystals are much more attractive to corrupting mana than an already impure physical body. Imagine your own details with a magical explanation, and add the color and flavor you like.
That sounds good to me too
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