Quote:
Originally Posted by Prince Charon
I'm sure I had questions unrelated to Absorption, but I'm drawing a blank on what they are. Maybe later.
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OK, remembered them:
I'm putting psi techniques under the heading of modifiers because that's basically what they are (and because I don't want to spam the list with new threads).
Evil Eye
Hard
Default: Curse-4; cannot exceed Curse.
Like a classic witch, you can curse someone with only eye contact, rather than by touch. (Replaces both 'Contact Agent, -30%' and 'Melee Attack, C, -30%' with 'Vision Based, -20%'. Unless I'm forgetting something, that's
effectively a +40% enhancement.)
Astral Bow
Hard
Default: Astral Sword-2; cannot exceed Astral Sword.
You can now strike at range, rather than needing to close with your foe. As with the main ability, the weapon may take on any appearance the user wishes, even those that would normally not be ranged weapons. (Drops 'Melee Attack, C, 1, -20%' from the Statistics.)
Changing Damage types on Astral Sword
There are a number of Innate Attacks that cost more than Cutting, so I was wondering if altering the damage type could be treated as a modifier, and thus turned into a technique. Cutting Attack has a base cost of 7 points, so converting it to an Impaling or Huge Piercing Attack, both of which have a base cost of 8 points, would be a +14% enhancement (well, 14.2857%), and converting it to a Corrosion or Fatigue Attack would be a +43% (or 42.857%) enhancement. Changing it to a Fatigue Attack seems particularly useful against foes that use psi techniques, but would converting it to FP also allow changing Symptoms to work at 1/3 FP, instead of 1/3 HP (i.e. would there need to be an additional cost, and if so, how much)?
As a technique (if this can be made into a technique, at all), am I correct in thinking that the cost would be rounded up, making imp and pi++ -2 to skill, and cor and fat -5 to skill? EDIT: Is it possible to use a technique to convert the damage to a
less expensive damage type with a technique, and if so, how much is it worth (I was thinking it could be based on Variable, +5%, so -1, but it's a bit more complicated than Variable)?
Astral Sword vs Possession
If an Astral Entity or Astral Traveler with Barrier Breaking (and Retractable Cord, for the Astral Traveler) is possessing someone in the physical plane, can Astral Sword still banish them? If not, would working against Possession be a separate Symptoms enhancement (+300%, which if it were even
allowed to be a technique, would require thirding or quartering the effective level, and would still be at -10 or -8 to skill), or would it be added to the same Symptoms enhancement, just using the more expensive of the two costs (effective increase of +100%, as the base enhancement is +200%)? The latter is more than a little munchkiny, IMHO, but maybe I'm wrong.