Quote:
Originally Posted by sir_pudding
Probably makes it a quirk, then.
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Like I said, based on a straight "inverting" of the values for Uncontrollable, a "Controllable" would be -90% for disadvantages that don't cause you damage. For most disadvantages, that takes them to (or near) quirk level. But Blindness would still be -5 (50*0.1), and Decreased Time Rate would still be -10 (100*0.1). You'd still have the disadvantages most of the time and would have to make a Will roll in order to function normally for your next action (or turn in combat).
I think that valuation seems fair and doesn't leave room for abuse. I don't see this so much something that would be taken by players for their characters (but I can see some concepts being buildable this way), but I think it would be really useful for building custom Afflictions that afflict disadvantages - allowing attacks that give the target a chance to resist their effects each turn after their initial failed resistance roll until the affliction's duration expires.