Quote:
Originally Posted by sir_pudding
Sure, but as you well know six seconds can be a long time in a fight (especially in an armed mortal fight). Trying to visualize D&D combat has always hurt my brain.
EDIT: At any rate I do think skill 12 makes sense if you want to capture that old school 1st level feel, IMO.
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I agree AD&D combat is hard to understand. But I really do like the idea of low level starting characters, I think they grow on you as you advance in levels. I think the 250 points characters are too high level to start for me. Anyway, 12 seems like a fair skill level.