Re: Alternate XP progression schedule
Oddly I didn't join in this thread the first time around, as I was working on alternate conversion tables at the time.
This was one of my favorite solutions. It's such a simple formula the table is hardly needed: the first attribute increase costs 100 XP, and each subsequent increase costs 100 XP more than the last one. A side-effect of this is that it can be used regardless of what the attribute point total is for any given starting character, be they human, elf, giant, etc.
This works out to be about midway between the XP costs under original and Legacy ITL to get to a similar point of advancement, until past 40 points. Under original it cost 1,500 XP to add 8 points, but 8,300 XP under the Legacy rules. With this formula, it takes 3,600 XP to do the same.
__AP ____ XP ___ Cummulative
added __ cost __ XP spent
====== ======== ============
_1st ___ 100 _____ 100
_2nd ___ 200 _____ 300
_3rd ___ 300 _____ 600
_4th ___ 400 ___ 1,000
_5th ___ 500 ___ 1,500
_6th ___ 600 ___ 2,100
_7th ___ 700 ___ 2,800
_8th ___ 800 ___ 3,600
_9th ___ 900 ___ 4,500
10th _ 1,000 ___ 5,500
etc...
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